{"id":7180,"date":"2018-02-13T10:20:55","date_gmt":"2018-02-13T09:20:55","guid":{"rendered":"https:\/\/nes.aau.at\/?p=7180"},"modified":"2018-12-18T11:15:53","modified_gmt":"2018-12-18T10:15:53","slug":"a-bachelor-thesis-evolved-into-a-startup-company","status":"publish","type":"post","link":"https:\/\/nes.aau.at\/?p=7180","title":{"rendered":"A bachelor thesis evolved into a startup company"},"content":{"rendered":"<div class=\"perfect-pullquote vcard pullquote-align-full pullquote-border-placement-left\"><blockquote><p>&#8220;What has started as a bachelor thesis on camera networks has evolved into a startup company with a staff of five people.&#8221; Bernhard Rinner<\/p><\/blockquote><\/div>\n<p>In 2014 <a href=\"http:\/\/sensolligent.com\/\">Michael Gruber<\/a> started his bachelor thesis at the Pervasive Computing group by investigating different software tools for simulating distributed algorithms in multi-camera networks. Together with his supervisor <a href=\"http:\/\/melanieschranz.com\/\">Melanie Schranz<\/a> &#8211; at that time teaching and research staff member at NES &#8211; he explored the <a href=\"https:\/\/unity3d.com\/de\">Unity<\/a> game engine as a simulation framework for camera networks and developed a simulator prototype. He completed his bachelor thesis entitled &#8220;Smart Camera Network Simulator in January 2015 which was also presented as a <a href=\"https:\/\/dl.acm.org\/citation.cfm?id=2802653\">demo paper<\/a> at the International Conference on Distributed Smart Cameras.<\/p>\n<p>With support from KWF, build and Lakeside Labs, Michael Gruber continued working on exploring Unity as a simulation environment &#8211; but now in an industrial context. The key objective was to develop a virtual version of production lines which can be easily composed and modified. The key benefit of this &#8220;digital twin&#8221;, as Gruber calls the developed virtual production line, is its flexibility. Customers can quickly check the functionality and assess changes and expansions of their production facilities with high accuracy.<\/p>\n<figure id=\"attachment_7182\" aria-describedby=\"caption-attachment-7182\" style=\"width: 300px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-7182 size-medium\" src=\"https:\/\/nes.aau.at\/wp-content\/uploads\/2018\/02\/Sensolligent1-300x223.jpg\" alt=\"\" width=\"300\" height=\"223\" srcset=\"https:\/\/nes.aau.at\/wp-content\/uploads\/2018\/02\/Sensolligent1-300x223.jpg 300w, https:\/\/nes.aau.at\/wp-content\/uploads\/2018\/02\/Sensolligent1-768x570.jpg 768w, https:\/\/nes.aau.at\/wp-content\/uploads\/2018\/02\/Sensolligent1-1024x759.jpg 1024w, https:\/\/nes.aau.at\/wp-content\/uploads\/2018\/02\/Sensolligent1-74x55.jpg 74w, https:\/\/nes.aau.at\/wp-content\/uploads\/2018\/02\/Sensolligent1-800x593.jpg 800w, https:\/\/nes.aau.at\/wp-content\/uploads\/2018\/02\/Sensolligent1.jpg 1200w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption id=\"caption-attachment-7182\" class=\"wp-caption-text\">Michael Gruber surrounded by his core team Martin Hrast, Stefano Probst, Ferdinand K\u00f6ppen in his new office at Lakeside Park.<\/figcaption><\/figure>\n<p>In February 2018 Michael Gruber officially launched his startup company <a href=\"http:\/\/sensolligent.com\/\">Sensolligent<\/a> with a staff of five people and first orders from the wood industries. Sensolligent is currently hiring and has an ambitious business plan for the coming years. A success story rooted at NES!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2014 Michael Gruber started his bachelor thesis at the Pervasive Computing group by investigating different software tools for simulating distributed algorithms in multi-camera networks. Together with his supervisor Melanie Schranz &#8211; at that time teaching and research staff member at NES &#8211; he explored the Unity game engine as [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":7184,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[215,2],"tags":[],"class_list":["post-7180","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured","category-publications"],"jetpack_featured_media_url":"https:\/\/nes.aau.at\/wp-content\/uploads\/2018\/02\/Sensolligent2.jpg","jetpack_sharing_enabled":false,"jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/nes.aau.at\/index.php?rest_route=\/wp\/v2\/posts\/7180","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nes.aau.at\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nes.aau.at\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nes.aau.at\/index.php?rest_route=\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/nes.aau.at\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7180"}],"version-history":[{"count":16,"href":"https:\/\/nes.aau.at\/index.php?rest_route=\/wp\/v2\/posts\/7180\/revisions"}],"predecessor-version":[{"id":7225,"href":"https:\/\/nes.aau.at\/index.php?rest_route=\/wp\/v2\/posts\/7180\/revisions\/7225"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/nes.aau.at\/index.php?rest_route=\/wp\/v2\/media\/7184"}],"wp:attachment":[{"href":"https:\/\/nes.aau.at\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7180"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nes.aau.at\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7180"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nes.aau.at\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}